It is no secret today that the world is changing, and this is also true for the world of WAN – Wide Area Network. The digital transformation we are currently experiencing with the popularization of technology in all aspects of our daily lives is also generating new challenges for the world of Networking, and we can see this reflected in the latest market reports on SD-WAN.
The explosion of cloud services brings the bulk of computational load to the servers located on the Internet, freeing up the end devices from having to do this. This new paradigm gives rise to more demanding network requirements, both on the Internet and in the domestic routers used for access. Today we will focus on the requirements of cloud-based video gaming services, which, although incipient, are becoming increasingly accessible.
Nowdays many organizations increasingly look forward to using Cloud technologies and allocating their services on the Cloud. This is not only what global companies or IT companies are working on, this is what any companies are moving towards, if they are looking for a modern and suitable technical solution for their day to day transactions.
Virtualization technologies, Cloud (private or public), “Software-defined whatever” not only bring simplicity and flexibility to systems and communications management, but also require the full automation of company IT systems.
You may not have heard of voice over LTE (VoLTE) technology, but that does not mean you are not using it!
Carriers around the world are deploying this technology to get rid of GSM or CDMA-based circuit networks. The first commercial solution was presented in South Korea in August 2012 and most mobile terminals already support it.